![]() ![]() or livestock/batteries, in the case of a Hive Mind or Machine Empire.Įnigmatic Engineering: (Apocalypse) For the secretive, tech-heavy player, Enigmatic Engineering makes reverse-engineering of your tech impossible, as your ships will no longer spawn any debris from battle. Nihilistic Acquisition: (Apocalypse) Nihilistic Acquisition is available to Gestalt Consciousnesses, Authoritarians and Xenophobes, and allows the use of the Raiding orbital bombardment stance, which will attempt to abduct pops to available tiles on your own planets instead of killing them, allowing you to steal the population of other empires to use as a labor force. This also works on the new Unity Ambition edicts added in Apocalypse. They are as follows:Įternal Vigilance: (Cherryh) Suited for the defensive player, Eternal Vigilance increases Starbase and Defense Platform Hull Points, and the Defense Platform Capacity of your Starbases, allowing for more potent static defenses.Įxecutive Vigor: (Cherryh) Executive Vigor gives +100% edict duration, allowing a player to keep more Edicts running at the same time without burning through all their influence. We've also added several new ascension perks in both Cherryh and Apocalypse. New Ascension Perks (Cherryh and Apocalypse Feature) We also plan to add more traits in general and give Robomodding another look-over, but this ended up being something we did not have time for in Cherryh. The idea behind this is both to make focusing on terraforming more of a distinct playstyle, and make Gaia worlds even more special.Īdditionally, we also went back and further buffed the biological ascension path by making its special traits stronger, and in some cases, cheaper. Instead of having it simply be a buff to terraforming, we've changed it to be a requirement to terraform Gaia worlds, and given Gaia worlds a bonus to overall resource production (though a lower one than Machine Worlds) instead of the happiness bonus it used to have. World Shaper: World Shaper was another ascension perk with very situational uses. These new tiles will have randomly generated deposits. ![]() The Planet will have its number of tiles increased by 1-3, with the amount set based on the size of the planet, so a size 10 planet will always become a size 13 planet and so on. The new Mastery of Nature, instead of giving blocker techs, instead unlocks a planetary edict that allows you to permanently increase the size of a planet. In the end, we decided to go back to the drawing board and remake it into something that would be useful at any stage of the game and give an additional use for influence for empires not bent on expansion. but only if picked immediately as your first choice. What we ended up with was a very strong perk. This, in turn ended up being too strong, and so we tweaked it again by only having it remove half the clear blocker cost. Originally, it was designed as only removing clear blocker cost, but this was obviously too weak, and so we buffed it by adding the automatic unlock of all blocker techs. Mastery of Nature: Mastery of Nature ended up being a bit of a weird perk. Interstellar Dominion remains an ascension perk focused on expansion, giving -20% reduction on the Influence cost of both new Starbases and Claims. Rather than always replace it with the same modifier in each place, we made a number of different changes as we thought suited both the place the modifier was, and the overall balance of the game. Interstellar Dominion: As of the result of a number of mechanics changes in Cherryh, including the removal of 'pushing borders' and the Border Range modifier, forcing us to replace this modifier with other effects. As mentioned in Dev diary #94, all Utopia ascension perks except for the Ascension Paths, Habitats and Megastructures have been rolled into the base game, so with the exception of the changes to the Biological Ascension Path, these changes will affect everyone. There will be a number of changes to existing Ascension Perks in the Cherryh update. Please note that placeholder art is present for civic icons, and that is not how they will look on release.Ĭhanged Ascension Perks (Cherryh Feature) Today, we continue talking about the Apocalypse expansion and 2.0 'Cherryh' update, on the topic of Ascension Perks and Civics. Hello everyone and welcome to another Stellaris development diary. ![]()
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